No training tutorials just a test track, and a garage. The physics are so technical that a huge difference in control can be found by rider positions, brake forces, THROTTLE CONTROL. (A lot of little riding techniques in real world apply to this SIM, counter leaning in corners, stand up and throttle into the apex, sit while on the brake, roll on the throttle out etc.). I highly recommend this game if you want a MX sim that isn’t super hard,(But challenging) with less of a clunky pre determined arcade feeling.Totally new around here and new to MX Bikes in general (2 weeks in and loving it!). People might know of me as the author of a mod racetrack originally designed for Assetto Corsa that got ported (without my permission) to GP Bikes, called Baskerville Raceway. I love racing sims, and I love creating, so those two passions combine once again since I've discovered that Piboso had released a MX Sim (I do own MX Simulator and have previously considered that game a masterpiece but gone slightly stale due to slow development) - MX Bikes is just what I was looking for (without looking!) so naturally I decided to play with the track tools and make my first experiment something that is loosely based on my local MX track (Cambridge Motocross in Tasmania, AUS) with added gnarly factor - not that I've ever ridden it in real life.
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